Shading analysis

Shading, Time, Sun, Location, Date, Tree, Station, Fence, PVsyst, Backtracking, Objects, Analysis

Tony avatar
Written by Tony
Updated over a week ago

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Shading analysis

In this tutorial, we will discuss the steps that need to be taken in order to analyze the shading from frames and objects.

Location & time-based shading

You can now set a location for your project and the location will be used for shade-free frame placement and other shading generation features.

After having selected the location you can go and pick out the date and time of day for the analysis.

The analysis can be done for a specific time value or range of time. When selecting the range PVcase will plot out the shading in a time step of 15-minutes within the preferred range.

Shading from frames

Once the location, date, and time are selected, then we can proceed with frame to frame shading by selecting frames from which we want to cast the shade.

The first step is to select the objects from which the shading will be plotted. This selection will stay for further use so you don’t need to keep reselecting the objects.

After clicking on show shading the software will project the shading from one frame row to the one above.

It is important to note that for the sake of productive design PVcase only evaluates the upper row of tables.

Shading from objects onto frames and terrain

We can also plot the shading for the basic objects we’ve created by doing the same sequence. Please check this link below to learn more on how to set up the shading objects in the drawing:

The main difference from frame to frame shading is that the shade of an object is plotted on the terrain and also on the frames.

Remove objects from a selection

As with all object lists in PVcase you can remove the objects from selection by right-clicking on the list item or hitting DEL on your keyboard.

Shade free placement

All the shade indications are automatically placed on the layer "PVcase Shading Line" layer.

In order to have a shade free layout from environment objects, simply add layer to the restriction zone layers in Layout settings and regenerate the layout:

Do keep in mind that these restrictions are created for the shade that drops on the terrain so you might benefit from placing the tables there to see whether the shade actually reaches the height of the table.

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