Trees are back
Great news for everyone who sent their feedback about Shading object placement! You no longer have to place trees individually in your drawing. You can now add batch placements of trees as shading objects to your design, based on topographical data. The batch placement of trees was removed from the shading analysis a while ago and now it’s back by popular demand.
This change applies to the Shading Object tab.
Click on "Batch Create", then select an object in your drawing that represents a tree. You can define the height of the trees from existing text objects.
Faster topographic import
We’ve updated the topography import algorithm so you can process the terrain data in PVcase ~50% faster on large sites. Shorter waiting times for the terrain data means you are now able to get on with your design quicker, regardless of your project size.
This change applies to topographic selection. This can be under Layout Generation Settings, or after running Generate for the first time.
After selecting the terrain, PVcase will process the objects and generate a topographic database which is saved in the DWG. This database is used for placing the PVcase objects.
Cut and Fill net amounts
We’ve added Cut and Fill net amounts for the whole site so you can accurately predict how much land will need to be removed or hauled into the site. Previously you were able to calculate net amount per single field and now you can see the overall effect when working with multiple fields.
This change applies to the Ground Grading tab.
After grading multiple fields, select a single area. Below the details for the selected field, the total amount of cut and fill for all fields will be shown.