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In this tutorial, we'll cover functionalities that are assigned to PVcase objects that can be found by right-clicking on them.
Clear PV area
To quickly delete objects assigned to a certain area you can right-click on the PV area polyline and scroll down to PVcase and hit Clear PV area.
This will delete frames, piling, terrain mesh, and so forth.
There's no need to be careful when using these actions and you can do a selection over a lot of objects and PVcase will still filter out the right objects to edit based on your activity.
Change module power
To not have to regenerate the entire area when there's a change in module power - you can also alter this value by right-clicking on existing frames and changing them.
This change will keep the electrical design and update the layout information tab along with the creation of a new block object.
After changing the module power a new block object will be created for those frames. Also, in the layout information, these frames will be differentiated by adding the module power next to the name.
This feature allows swapping the preset of an existing table with another one. Making easier the customization of an area with different table sizes.
Swap preset also comes in handy for table height, you can change a table height of an existing table by substituting it for another one with a different height setting.
Pole positions can also be changed through right-clicking on a frame. If you have piling generated then after the change the poles will be regenerated.
If no piling is created then the new poles will not be generated so you can add them later using Generate piling.
Draw alignment line
After having an area generated you can change the orientation of the tables through the alignment line, just right-clicking or selecting a PV area and then choosing the Draw alignment line option:
Select PV areas
In the same way that PVcase filters out objects when cleaning a PV area is also possible to select just the PV area when doing a massive selection:
Convert block objects and polylines to PVcase tables
It's possible to convert simple block objects or polylines that represent tables to PVcase tables.
Before starting, it's necessary to create a preset with the configurations you would like to use:
After having the preset created, just right-click in one of your objects and choose Convert to PVcase on the PVcase menu. A new window will be prompted asking you to select a preset and also to select a reference corner of your table:
After choosing a reference corner, PVcase tables will be placed on top of the old ones:
Following the placement of the PVcase frames, it's required to adapt them to the terrain - if it's a topographic layout - or reassign them to a PVareas if it's a 2D design.
🛈 That's it for now but stay tuned to our release notes as we add more functionalities to the right-click menu.