Shadow frames

Area, Reassignment, Adapt, Terrain, Shadow, Faulty, Frames, Block

Adam avatar
Written by Adam
Updated over a week ago

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Having the ability to move frames around or copy them is something that we see as a crucial part of PVcase.

However, when working on terrain-based drawings the tables are generated on the specific terrain they're on top of. So, moving the tables is allowed but they always need to be adapted to the terrain and to indicate that PVcase automatically indicates these tables and sends them to the PVcase Shadow Blocks layer and colors them red. 

These frames are regarded as faulty - which means they will not function as a valid frame (the blue one). To resolve this there are two steps that need to be taken:

  • Terrain-based layouts: The frames need to be Adapted to the terrain using the feature Adapt to positions (keeps position) or Adapt to settings (adapts to the terrain respecting column spacing from Frame and park settings).

  • Not terrain-based layouts: The frames need to be assigned to an area using Reassign frames.


Click on the button below to understand how to use Adapt to positions and Adapt to settings:

Reassign frames

For not terrain-based layouts, there are two occasions where valid frames get changed to shadow:

  • The frame is moved outside of an area.

  • The frame is overlapping over two areas, or the software cannot decide which area it belongs to.

The reassign frames feature can also be used when you want to assign valid frames to another area. 

In order to reduce user error and the time spent needing to resolve problems that arise from manipulating tables - PVcase will check for faulty frames when you launch the software and inform you about certain tables that need to be assigned to an area.

For more information about our integrity checker, please click below:

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